#milestone-modding | Logs for 2012-07-13

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[01:33:07] <nadlabak> unreal-: take this - https://github.com/nadlabak/android_frameworks_base/commit/665350a3647da3d2d926e41675ed71393eb9a231 ;)
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[08:36:06] <unreal-> nadlabak: still not working for me, here's a logcat: http://pastebin.com/X5V41xjJ
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[10:02:41] <nadlabak> unreal-: that's because libstagefright.so hasn't changed between 0710 and 0713 nightly at all
[10:03:22] <nadlabak> something's wrong about the nightlies builds
[10:03:22] <unreal-> well, that's Skrilax_CZ|Away fault, then? :p
[10:03:35] <nadlabak> yep :)
[10:03:37] * unreal- slaps Skrilax_CZ|Away
[10:04:10] <nadlabak> I guess the builds are not made clean
[10:07:58] <nadlabak> unreal-: that clip from your log plays fine here, using doggactcher
[10:08:11] <nadlabak> *doggcatcher
[10:08:30] <unreal-> so we need to slap Skrilax_CZ|Away until he fixes the build bot? :p
[10:38:11] <nadlabak> unreal-: damn, what's the purpose of Doggcatcher service always running in backgroud?
[10:39:40] <unreal-> euh, to autodownload new podcasts?
[10:40:49] <nadlabak> well, the autodownloads are sheduled to specific times, so the start of service should be sheduled as well, not to sit there all the time
[10:40:53] <unreal-> in settings you can remove "start on boot"
[10:41:01] <nadlabak> it's just stupid
[10:41:21] <nadlabak> I didn't boot :)
[10:41:40] <nadlabak> I just started doggcatcher and now there's the service ;)
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[10:44:58] <nadlabak> if everyone would program his app this way, even 4GB RAM would be too low already
[10:50:20] <unreal-> nadlabak: sadly more and more apps are indeed programmed this way
[10:50:30] <unreal-> and most google apps include a service
[10:50:46] <unreal-> so they're not exactly setting a good example
[10:51:45] <unreal-> nadlabak: however, if you uncheck "start on boot" in doggcatcher, the service shouldn't start automatically anymore
[10:54:52] <nadlabak> unreal-: using service is fine as long as the coder is aware that the service can be stopped and started again, just when it's needed ;)
[11:09:50] <nadlabak> unreal-: yes, they really think that 16MB ram eating, always running service is fine - http://www.doggcatcher.com/node/1406
[11:12:29] <nadlabak> I uninstalled that stupid thing and I'm happy ;)
[11:17:23] <unreal-> it's actually a really good podcast reader
[11:18:48] <nadlabak> "Architecturally DC is setup up with most everything in the service, all your feeds, the receivers for responding to things, etc. The only things not in the service are the screens which come into focus, get loaded, and then get destroyed when the you leave the screen." this is so wrong...
[11:35:04] <unreal-> you should see how much memory play music uses...
[11:47:48] <nadlabak> unreal-: 9.5MB when playing in background, 0 otherwise
[11:49:34] <nadlabak> actually, 8.5MB after additional GC
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[11:59:57] <unreal-> i'm not sure how you mesure that, but settings says my play music uses 15MB in background
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[12:08:26] <nadlabak> unreal-: procrank (PSS) in shell, the process ram usage goes lower after garbage collector reclaims some ram
[12:09:00] <nadlabak> settings display the PSS as well
[12:09:16] <unreal-> PID Vss Rss Pss Uss cmdline
[12:09:16] <unreal-> 3145 48428K 48364K 28101K 23240K com.google.android.music:ui
[12:09:28] <unreal-> that's the UI
[12:10:03] <unreal-> and background: 3145 34200K 34136K 16527K 13188K com.google.android.music:ui
[12:10:45] <nadlabak> let it play for a while, open e.g. opera mini and browse some pages, then check the pss again
[12:13:36] <unreal-> never drops below 14MB
[12:26:46] <nadlabak> unreal-: http://pastebin.com/2d9M6aRx
[12:27:13] <unreal-> how many songs?
[12:27:17] <nadlabak> browsing gallery while listening to music in background...
[12:27:48] <nadlabak> only one playing at time ;) , 10 in playlist
[12:28:05] <unreal-> haha :D
[12:28:47] <unreal-> well, my play music uses more memory for some reason
[12:29:35] <nadlabak> maybe I should let you know that I'm running the themeless build...
[12:30:54] <unreal-> cheater!
[12:31:03] <unreal-> that's not fair ;)
[12:33:25] <nadlabak> I'm still trying to figure out the bug in nothemes branch - occassional wrong background in some apps
[12:34:04] <nadlabak> after I'll be able to fix it, I'll upload themeless build
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[13:00:02] <mrvek> unreal-: soffner on xda is sharing nightlies of themeless builds: http://forum.xda-developers.com/showthread.php?t=1761393
[13:00:15] <mrvek> if you wish to try
[13:02:09] <mrvek> excluding Mms, contacts/people helps with black background. for me, at least
[13:02:38] <mrvek> *excluding from hwui, ie. place them in hwui.blacklist
[13:03:12] <nadlabak> mrvek: yep, but that's not the real solution ;)
[13:03:41] <mrvek> nadlabak: no, but it helps as a workaround
[13:04:11] <mrvek> the nothemes is quite good. so I prefer it.
[13:23:39] <unreal-> who is soffner? does anyone know him?
[13:23:55] <unreal-> aka: are his builds safe?
[13:37:45] <mrvek> unreal-: well... I have not tried them. nor noticed complaints so far (by feedback in the thread). but then again...
[13:38:19] <mrvek> you never know
[13:40:19] <unreal-> yeah, i'm of the careful type, and i don't usually install software from unknown sources
[13:40:48] <unreal-> so i'll wait until you, nadlabak or Skrilax_CZ|Away do some nothemes builds :)
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[16:52:03] <unreal-> nadlabak: any idea whether JB will run better than ICS on the milestone?
[17:02:10] <nadlabak> unreal-: every new android version had bigger hardware and ram demands than the previous incarnation, so far...
[17:02:24] <nadlabak> let's see...
[17:03:18] <unreal-> google was claiming JB would be faster/smoother than ICS
[17:03:50] <unreal-> now of course that could mean it would be faster on already fast HW
[17:04:29] <nadlabak> the same claims were made by Google about 2.3 compared to 2.2...
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[18:00:22] Skrilax_CZ|Away is now known as Skrilax_CZ
[18:01:26] <Skrilax_CZ> hmm, something wrong with nightlies?
[18:02:43] <nadlabak> yes, libstagefright.so hasn't been rebuilt despite two updates to source
[18:09:05] <nadlabak> Skrylax_CZ: the lib in nightly from 10 and from 13 is identical
[18:09:13] <Skrilax_CZ> lemme check git
[18:09:17] <nadlabak> 3 days ago - https://github.com/nadlabak/android_frameworks_base/commit/33fe53814558d503625b049131783771a029e474
[18:09:34] <nadlabak> yesterday - https://github.com/nadlabak/android_frameworks_base/commit/665350a3647da3d2d926e41675ed71393eb9a231
[18:10:46] <nadlabak> both commits are missing from the builds
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[18:19:30] <Skrilax_CZ> that's strange, entire out directory is (should be) wiped out, and yet, checking http://188.40.36.100/build-umts_sholes/cm9log/stdout.php
[18:19:37] <Skrilax_CZ> it doesn't look like it's compiling it
[18:22:16] <Skrilax_CZ> no, I overlooked that: it's being compiled "target thumb C++: libstagefright <= frameworks/base/media/libstagefright/ACodec.cpp"
[18:26:54] <Skrilax_CZ> hmm, source on the server doesn't have the commits, it still on old revision
[18:28:04] <nadlabak> Skrilax_CZ: repo sync failed?
[18:28:34] <Skrilax_CZ> Seems like so, running it manually now
[18:28:52] <Skrilax_CZ> well, I'll add it to the logs then :/
[18:31:54] <Skrilax_CZ> hmm, it synced fine now ...
[18:33:56] <Skrilax_CZ> ah
[18:33:58] <Skrilax_CZ> damn
[18:34:11] <Skrilax_CZ> of course it didn't sync, path isn't set properly ._.
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[18:37:16] <Skrilax_CZ> that's why when I ran it from shell, it worked, but not from crontab
[18:45:40] <nadlabak> oops :)
[18:49:26] <Skrilax_CZ> ok, rebuilding ...
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[18:52:08] <Skrilax_CZ> log will now show synch and clean exit status: http://188.40.36.100/build-umts_sholes/cm9log/stdout.php
[18:53:39] <Skrilax_CZ> (will be available in an hour)
[19:06:57] <nadlabak> Skrilax_CZ: nice
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[22:13:06] <mrvek> unreal-: nothemes branch of cm9 build: http://www.namagi.com.hr/android/cm-9-20120713-UNOFFICIAL-themeless-umts_sholes_NIGHTLY.zip
[22:13:10] <mrvek> md5: bf59db26a9bc736295296dd1fabdecd8
[22:13:19] <mrvek> if you wish to test.
[22:13:52] <mrvek> the themeless one has always been smoother for me. not sure why... so... enjoy ;)
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[22:46:44] <Lenny_> dej si strasidylko plasidylko ve smycce :D
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